>>1504 That's on /v/. This place is very different.
The best way to prove that a horror games board is necessary is to make a thread about horror games (or a particular game) in /x/. If it does very well, and there are spin-off threads, it might show that it's worth making a board.
>>1504 I wouldn't in my right mind consider RE a true horror game. It's a third person shooter with zombies. If those are the sort of threads you want in a horror video game board, then dear god it should never happen.
There are plenty of horror games around, I know, but that doesn't mean people want to talk about them. True survival horror games like Pathologic or Penumbra can only be discussed so far, each horror game might get a thread or two, but they would be incredibly slow and ultimately boring. It's easier just to have one thread discussing horror games in /x/ with little said of each game, or nothing at all.
>>1506 Standing up for RE, it only turned to shit with RE4. The gameplay was great, but all the scares and suspense went out the window.
But yeah, there's still only so much you can say about horror games. If a person wants a list of scary games, there's a very helpful article in the wiki, and that's where people should suggest games that they find scary that other people may not know about. And the most popular games have already been discussed to death. I can't think of anything new that could be said about Silent Hill 2, for example, so a thread about the game (that isn't just dumping pics) would be pointless.
This was put to mod vote awhile back. It was defeated, the main reason being that the population wasn't enough to justify the board. Secondary reason: that kind of content is welcome in the main board and other boards only really exist to filter/improve /x/ content.
>>1507 I guess I really did enjoy 1, 2 and 3. But RE4 had 1...or 2 at max genuinely memorable and scary moments. But unlike other, better games, it was "Boo!" then everything's over. Those better games give you a lingering fear that should if not does last for most of the game.
>>1509 I liked 4 because of the controls. I can't really go back and play the other games because of the control scheme. One of the reasons I missed out on Eternal Darkness. I had genuine adrenaline moments in 4. In the original games it was more, slowly get to the door, kinda scary. 5 just went way overboard with everything and made the controls complicated again.
I'd like to play the 12 chapters of the PS3 Siren some time.
No. 10083 - Anonymous - November 8th, 2009 - 1:39 AM
>>1510 Haha the control scheme is another factor of it's downfall imho. I can definitely relate, the feel of urgency was there, but if they captured the atmosphere (which imho they didn't) it could have really been amazing. The feel of urgency is definitely captured in Siren. For instance, when defenseless and running from a Shibito, there is a feeling of urgency and claustrophobia trying to get out of wherever you are and know if you turn back you will probably die which is a lot better than being able to kill each and every enemy.
No. 10084 - Anonymous - November 15th, 2009 - 8:23 AM
While I agree that a survival horror or general horror board wouldn't be as active as the other boards(mainly /x/ and /g/), I do like the idea of a wide ranging horror game or general horror thread, like ways to discover more obscure paranormal themed games that a lot of us have not played. I can't go out and say that they necessarily belong on /x/ but I think they'd fit in /g/.