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No. 17220 - Horror Games

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Anonymous - Saturday, November 27th, 2010 - 4:43 PM

I'd thought I'd compile a list of horror games as it is very time consuming to separate the good ones from the millions of Newgrounds "scary" flash games. I'll be adding stuff that isn't in the list in the picture. It's a good list, but it is out of date.


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No. 17396 - Aokigahara Forest Ranger - December 7th, 2010 - 8:47 PM

Semi-update

Corpse Party - RPG - PC
Wiki for abandoned translation project (Contains download for first of two parts translated.]

An interesting horror RPG. Imagine Sweet Home but without the combat elements. Sadly, the only serious attempt at translating this game fell apart. If anyone has any information in regards to a new attempt at translating the game, please share here.


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No. 20534 - Aokigahara Forest Ranger - October 22nd, 2012 - 1:33 AM

Here's an updated list. I've also stumbled across some stuff that isn't in the list that I will put up when I'm not bogged down with mid-terms.

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No. 17134 - The Hunt for the Gangadiddle

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paperwulf - Thursday, November 18th, 2010 - 9:03 PM

I've posted about this here before. If anyone has seen the Poochee and Pansy videos (and got past the screamer without being put off) then let me say, that, is just the tip of the iceberg!
The condensed version of the story so far is this: The Gangadiddle (pronounced "Gahn-GA-d'dahl" by some) was a gigantic fearsome beast who created a bunch of "isolated worlds" that some of us were trapped in while we were ripened for a harvest (for our souls or lives or something) but the faceless guy, Nathan Israel (aka "Hoodie") stopped the Gangadiddle and trapped it and due to some mumbo-jumbo about a magical binding, the Hunt was created.
Following clues that lead to specific locations in the state of Virginia, you find monuments, signs, etc at these locations which decode the next clue, which provides the next location, etc.
So far, the Hunt has taken us to Williamsburg, Middlesex County (or was it Essex?), Greensville, Richmond (Maymont Park, which I visited), Claremont, Rappahannock Industrial Academy monument (I forget what county I was in, and another Hunter found that one), Colonial Heights, and so far, Buckroe Beach, which noone has visited yet, but the next clue...

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No. 18416 - Anonymous - February 22nd, 2011 - 7:09 PM

this gay thread is still here?
dolst is possessed again.
i'm so glad i quit that shit. it only gets gayer.

No. 20190 - paperwulf - March 31st, 2012 - 8:40 PM

So it's been more than a year, but The Hunt has picked back up again. The s33k3rs are done and it's back to the main quest. We still need someone who can go to Buckroe beach.
The robloxhq site is gone but gangadiddle.proboards.com is still up.
If anyone is interested, I'll be happy to answer any questions I can. We just need boots on the ground in VA, and, most of us Hunters don't live there. Go figure.

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No. 19547 - The Inside Experience

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Anonymous - Tuesday, July 26th, 2011 - 6:54 AM

http://www.theinsideexperience.com/

thought you lot might be interested in this social film experience. day one just went by with limited interaction as it sets the stage for upcoming days.

premise: christina (played by emmy rossum) awakens to find herself trapped in a room. in the darkness she comes across a laptop and immediately asks for help on the web, uploading a few pictures before the wifi cuts out. your job is to help her.

http://www.youtube.com/user/TheInsideExperience

a pretty cool arg experiment to put your detective skills to work. if your investigation or clues helps solve the mystery, she'll reply to you and it will become a part of the story.

No. 20140 - Anonymous - February 19th, 2012 - 7:32 AM

Why were the videos made private??

No. 18135 - The Secret World

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Anonymous - Monday, January 17th, 2011 - 4:56 PM

THREAD CONTINUED HERE
http://www.youtube.com/watch?v=MPoYLLEuk8o

Alright, I doubt we could negotiate a Sanctuary Guild with people choosing different factions, but at least we can discuss this in a civilized manner.

This game has no levels or classes. There will be 100s of skills and you will be choosing 7 active and 7 passive skills to get through the game and support your friends.

Honestly, this sounds pretty awesome. I'm almost definitely going to choose some kind of shadow form.

No. 18515 - Anonymous - March 11th, 2011 - 9:51 AM

This game looks amazing so far. A lot of the quests are ARG-level madness. You actually have to google figures and mythology to solve the quests. Looks like they know exactly what /x/ people like.


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No. 18524 - Prelucid - March 12th, 2011 - 11:09 PM

I plan on joining this for sure. I've got a site design going for it, which will tie in with your Sanctuary accounts. Also looking forward to World Of Darkness, which involves Vampires, Werewolves, etc...

As the nature of the game requires you to choose different factions, I am making sure to compensate for this by making the site capable of supporting 3 cabals under the Sanctuary banner. Each will need its own leader, which will be responsible for the direction of their Sanctuary group.

Also if you guys like this site design, I may do a version of Sanctuary and offer it through the vendor.

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No. 12041 - Computer game ideas

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Anonymous - Wednesday, December 2nd, 2009 - 10:53 PM

Anything and everything you have in mind.maybe we can get some sort of crew and do one, just dont expect too much.

No. 12186 - Anonymous - January 15th, 2010 - 5:50 PM

>>117
fableforge.org is even easier, and it was made by an /x/phile.

No. 17089 - Anonymous - November 10th, 2010 - 8:34 PM

I've always wanted to make a sort of condemned-esque game... something with a high amount of realism in terms of navigation and (potential) combat, real-time investigating, things like that. But I'm not too sure yet. I haven't written out anything plotwise.

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Anonymous - Wednesday, September 15th, 2010 - 10:27 PM

In the senate they mentioned a token that allows dice rolling will be in the reward vendor. This will allow dice based RPGs and the like.

Probably best to keep it paranormal related so that leaves some options with games though others not paranormal would work. Personally haven't GMed much but am familiar with a few systems. I'd rather not but am willing if someone else doesn't offer to GM.

Games with paranormal or horror themes that come to mind.
•World of Darkness
•Monsters and Other Childish Things
•Little Fears
•Don't Rest Your head
•Dead Inside

Anyone interested in trying to start a game once the token is available? Also any suggestions for possible games?

No. 16629 - Reverie - October 21st, 2010 - 2:25 PM

>>16626

Magic terms are fine. Haven't played in a while but still remember them pretty well. Most actions that occur spontaneously(such as monsters appearing during combat, held actions, or anything else that occurs unexpectedly) can be preplanned appropriately. Play-by-post games tend to run a little slower, so the Dm has more time to post those occurrences. For major events it just requires either more planning, or spontaneous choices based on current battle state. I prefer planning the events out, but keeping it flexible enough to take into account player free will. Doing it on a whim can increase room for errors leading to a higher likelihood of a wipe out.

I just remembered attacks of opportunity. Those would be bothersome. While playing games involving them, the Dm can post a picture of the combat grid. This allows players to keep track of when they incur an attack of opportunity. If the Dm's monster incurs one, he can inform the appropriate player to roll to hit.

A lot of these issues can also be solved by focusing the game more on role play and less on combat. There are also many games that do not involve attacks of...

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No. 16635 - Goet Sorceror - October 21st, 2010 - 6:18 PM

>>16629
The mechanics of N.E are a lot more complex than the original edition: I managed to summarise the entirety of the rules on one and a half pages, whereas with N.E there's a lot more arbitrary patchwork numbers and algorithms flying around. Crunch-wise, it's pretty bleh.

However, Nightmare Edition does have a lot of good stuff, especially mentions of how to roleplay well, how to make the most of your character and so on (eg, the section on characters includes "No passive characters", "Create a character who is good at something", and "Consider the other characters"). There're even pages devoted to childhood life that were absent from the first book, which can really help out both GMs and players. And in terms of fluff, I think there's a lot of material here that would be useful - the various "people" detailed in the Nightmare Edition (The Light Man, the Blue Angel, the Army of Saint Nicholas etc) are a vast improvement over the Divine Host (which I thought was woefully bad: it read like it was something that was just idly shoved in without much thought). They get rid of the Kings idea (which I would personally keep in, but modify to some...

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No. 13753 - Diablo III: The World of Sanctuary

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Anonymous - Saturday, November 28th, 2009 - 2:35 AM

Just came across this amazing concept artwork from Diablo III (the world is called Sanctuary).

Only posting the good stuff.

No. 14163 - Anonymous - December 1st, 2009 - 2:34 AM

i have a feeling D3 will suck quite a lot.

No. 14173 - Anonymous - December 3rd, 2009 - 9:25 AM

>>401
Even if it does, I enjoy the concept art.

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No. 10073 - A horror games board

Ness - Saturday, November 7th, 2009 - 4:05 AM

Hello,

Not sure where to post this but since there is no other place or anything I'll do it here.

First of all I'd like to thank whoever is reponsible for linking to our livestream (/survivalhorror) in your Theaters.

Secondly, what do you think of making a board for horror games around here?

No. 10083 - Anonymous - November 8th, 2009 - 1:39 AM

>>1510
Haha the control scheme is another factor of it's downfall imho. I can definitely relate, the feel of urgency was there, but if they captured the atmosphere (which imho they didn't) it could have really been amazing. The feel of urgency is definitely captured in Siren. For instance, when defenseless and running from a Shibito, there is a feeling of urgency and claustrophobia trying to get out of wherever you are and know if you turn back you will probably die which is a lot better than being able to kill each and every enemy.

No. 10084 - Anonymous - November 15th, 2009 - 8:23 AM

While I agree that a survival horror or general horror board wouldn't be as active as the other boards(mainly /x/ and /g/), I do like the idea of a wide ranging horror game or general horror thread, like ways to discover more obscure paranormal themed games that a lot of us have not played. I can't go out and say that they necessarily belong on /x/ but I think they'd fit in /g/.

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No. 10818 - The Secret World

Anonymous - Saturday, October 17th, 2009 - 4:49 PM

Imagine if every myth, conspiracy theory and urban legend was true. Imagine if your worst nightmare came to life. Imagine a world where vampires hunt for mortal blood in dingy London nightclubs, where werewolves lurk in the sewers beneath Seoul, and where the undead prey on the living in the shadows of New York City. This is the premise for «The Secret World», Funcom's upcoming massively multiplayer online game set in the modern day real world.


Looking forward to seeing how this unfolds. I doubt they'll have any of the stories we tell here, but more or less looks like fun escapism for the typical /x/phile. Looks like you will have to join different secret societies like the illuminati as a sort of faction. I did the test on the site and I'm a "dragon"
http://www.darkdaysarecoming.com/

No. 10911 - Anonymous - November 4th, 2009 - 12:35 PM

>>12857

Mostly because they've reached a mythical status due to film and various other media depictions.

Personally I am a fan of them simply because they are actual cutting weapons. They damage by cutting, unlike western swords, which distribute blunt force over a large area. In effect, western swords are long bladed axes in their use. They're primarily hacking weapons instead of cutting weapons. Not saying it's more advantageous to have one over the other, but I prefer cleaner cuts.

No. 10912 - Anonymous - November 4th, 2009 - 1:42 PM

>>12857

Tell me about it. I'd love to see the good old gladius get some lovin'. It's rare to see a weapon that simultaneously elegant and brutal like that.

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No. 10591 - Silent Hill: Shattered Memories

Bloodkip - Wednesday, October 7th, 2009 - 1:32 PM

So what are /sanc/'s thoughts on Shattered memories?

will they get it right this time? Will it be an actual Survival Horror game? What do you think of the "new" Henry and other changes?

http://www.youtube.com/watch?v=NczF6VU-
4g0&feature=related

Two of the developers talking about it

http://www.youtube.com/watch?v=cBlYK5T5hj0&feature=related

Trailer

No. 10634 - Anonymous - October 21st, 2009 - 6:15 PM

>>11724
>SH has always been a series I've loved, but lately (4, 5, 0) their games have been trash

lolno. 4 was slightly below average, Homecoming was average and 0 was decent. This is the general consensus.

No. 10635 - icewitch - October 21st, 2009 - 6:39 PM

>>11816
Of those three I would say 0 was probably the most well-done. 4 seemed a little too far-fetched storywise, and keep in mind that it wasn't even originally a Silent Hill title to begin with, but a completely unrelated game. The SH stuff was added later. SH5 was more or less the RE4/5 of the series. It scrapped older ideas (sparse & difficult combat, lots of puzzles) in favor of a more "new gen" friendly combat system.

I'm still looking forward to SH:SM though. The lack of combat really interests me, because I really love games where you feel you're "on the run" the whole time. I suppose we'll just have to see what Climax delivers us (though I still wish it was Team Silent).

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